MCP servers that ship as code — a repository or a package you install and run locally (usually over stdio). They have no hosted endpoint, so we cannot probe or grade them: instead each one shows its repository, install command, license, stars and when it was last updated.
Collected from GitHub repositories and npm, PyPI, Cargo, Go, Maven, NuGet and RubyGems packages tagged as MCP servers, the official MCP Registry, Docker's MCP catalog, ModelScope, Baidu MCP World, Cline and other public directories; one entry per repository. A server that also offers a hosted endpoint is listed under Remote instead. These entries are not counted in our reachability, verification or readiness statistics.
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Agentic RAG system for analyzing IL2CPP dump.cs files from Unity games
MIT ★ 9 -
Agentic RAG system for analyzing IL2CPP dump.cs files from Unity games
npm MIT -
Lets AI tools see and drive Lawgivers II over MCP, for testing mods (BepInEx 6 IL2CPP).
MIT -
A powerful MCP server for .NET reverse engineering, game hacking, and Il2Cpp dump analysis. Features 31 tools for deep assembly inspection, cross-referencing, network patching, and more.
MIT ★ 15 -
Unity Runtime MCP is an implementation of the Model Context Protocol (MCP) as a BepInEx 6 plugin for Unity IL2CPP games. It enables external AI agents to interact with the game runtime via reflection-based tools.
NOASSERTION ★ 2 -
MCP server for VRoid Studio. Lets AI agents create and edit characters in the editor — choose presets, tune sliders and colors, frame the camera, and save. Drives the editor's own API through a BepInEx/IL2CPP plugin: no mouse or OCR automation; works with the window minimized
MIT ★ 13 -
Reverse engineer anything. Port it anywhere. MCP server, CLI and Claude Code plugin for AI coding agents: read Godot .pck, Unity IL2CPP, .NET and native builds (via your own Ghidra, IDA or Hopper), compare builds, keep proof for every claim, and port games between Godot, Unity, Unreal and three.js with parity checks. Local, MIT.
npm MIT ★ 22 -
Reverse engineer anything. Port it anywhere. MCP server, CLI and skills for AI coding agents: read Godot .pck, Unity IL2CPP, .NET and native binaries (through your own Ghidra, IDA or Hopper), compare builds, keep proof for every claim, and port games betw
npm MIT -
High-performance multi-engine game asset extractor, native container parser (Godot, Unreal, Unity, Windows PE), and AI reverse engineering orchestrator with MCP support
MIT ★ 1 -
Anti reverse engineering scanner for Electron, JS and game builds. See your app the way REA and other AI RE agents see it, then fix it. CLI + MCP server for Claude Code, Codex, OpenCode.
MIT