MCP servers that ship as code — a repository or a package you install and run locally (usually over stdio). They have no hosted endpoint, so we cannot probe or grade them: instead each one shows its repository, install command, license, stars and when it was last updated.
Collected from GitHub repositories and npm, PyPI, Cargo, Go, Maven, NuGet and RubyGems packages tagged as MCP servers, the official MCP Registry, Docker's MCP catalog, ModelScope, Baidu MCP World, Cline and other public directories; one entry per repository. A server that also offers a hosted endpoint is listed under Remote instead. These entries are not counted in our reachability, verification or readiness statistics.
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MCP server for GDScript semantic analysis via Godot's built-in language server
npm Apache-2.0 ★ 10 -
godotlens-mcpgithub.com/pzalutski-pixel/godotlens-mcpupdated this year
MCP server giving AI agents Godot's own view of a GDScript project: navigation, diagnostics, engine API, and scene verification
npm Apache-2.0 -
Godot MCP server for AI-assisted game development|连接 Codex、Cursor 等 AI 助手,运行游戏、检查场景与运行时状态、调试 GDScript,通过断言、日志和截图验证修改。
MIT ★ 9 -
Godot editor plugin + MCP server that lets AI agents run GDScript in the editor and game, play scenes, take screenshots, send input and read logs.
MIT -
A local Model Context Protocol server for Godot projects: GDScript and scene analysis without the engine, journaled edits, and the games and editors it runs, drives, captures and debugs.
MIT ★ 3 -
MCP server for full Godot 4.x engine control: 157 tools for AI-driven game development (GDScript and C#/.NET). Tested with Godot 4.7.
MIT ★ 512 -
GoPeak — The most comprehensive MCP server for Godot Engine. 95+ tools: scene management, GDScript LSP, DAP debugger, screenshot capture, input injection, ClassDB introspection, CC0 asset library. npx gopeak
MIT ★ 273 -
Godot 4.7 editor plugin that serves the open editor as an MCP server, so Claude Code and other MCP clients can edit scenes, nodes, scripts (GDScript and C#), settings and builds.
MIT -
Zero-sidecar MCP server inside the Godot editor. AI agents (Claude Code, Cursor) inspect, author, run and SEE your game. GDScript + C#, validate-before-write, no Node.js. Godot 4.2+. Free Lite; Full adds autonomous playtesting.
MIT ★ 51 -
The most complete MCP server for Godot Engine 4.x — 386 tools. Let Claude, Cursor, Copilot, Windsurf or any MCP client edit .tscn scenes, .tres resources, GDScript and shaders, drive the live editor, and control the running game (freeze, frame-step, scree
npm AGPL-3.0-or-later -
MCP server, CLI and Claude Code plugin that make Claude Code, Codex, Cursor and any coding agent better at Godot 4: offline Godot 4.7 API, AAA GDScript review, headless checks and tests, Godot 3 to 4 migration, and 3D models from code.
npm MIT ★ 2 -
MCP server and CLI that makes Claude Code, Codex and any coding agent better at Godot 4: offline Godot 4.7 API, project map, headless checks, an AAA GDScript review, safe edits and renames, GUT/GdUnit4 tests, play-testing with input, screenshots, and 3D m
npm MIT -
MCP server that gives AI agents full control over the Godot 4.7+ editor — scene tree inspection, node manipulation, GDScript execution, viewport capture, and ClassDB reflection. Pure GDScript plugin, no .NET required. Works with Claude, Cursor, Windsurf, Cline, and more.
MIT ★ 2 -
@green2995/gopeakgithub.com/green2995/gopeak-godot-mcpupdated this year
GoPeak — MCP server for Godot Engine with 110+ tools, compact/dynamic profiles, GDScript LSP, DAP debugger, screenshots, input injection, and CC0 asset search.
npm MIT -
gear-godot-mcpgithub.com/wvfp/gear-godot-mcpupdated this year
Gear — MCP server for Godot Engine with 110+ tools, compact/dynamic profiles, GDScript LSP, DAP debugger, screenshots, input injection, and CC0 asset search.
npm MIT -
MCP for Godot (4.2+)
MIT ★ 9 -
Shiny Gen: make games with AI on all devices. Docs, examples and the hosted MCP server.
NOASSERTION ★ 1 -
@tugcantopaloglu/godot-mcpgithub.com/tugcantopaloglu/godot-mcpupdated this year
MCP server for full Godot 4.x engine control — 165 tools for AI-driven game development
npm MIT -
godot-catalystgithub.com/shameindemgg/godot-catalystupdated this year
The most comprehensive MCP server for AI-powered Godot 4.x game development. 240+ tools across 36 categories.
NOASSERTION ★ 2 -
Composite MCP server for Godot Engine -- 17 composite tools for AI-assisted game development.
npm Apache-2.0 -
AI chat and agent tooling for Godot, with both MCP support and in-built native chat window.
MIT ★ 320 -
Native, local-first MCP bridge for safe, editable procedural materials in Material Maker 1.7 and Godot 4.7.
NOASSERTION ★ 10 -
Give your AI assistant eyes and hands in the Godot editor: scene editing, input injection, deterministic playtesting, and live game state for agents
npm MIT ★ 186 -
Launch Claude Code, Codex, and Grok Build from Godot with authenticated MCP access to live editor tools and in-editor permission prompts.
MIT ★ 2 -
A MCP server integration for Godot Engine that allows Claude, Cursor, Windsurf, VSCode, etc to perform actions like creating scenes, resources, scripts, reading errors and much more.
★ 103 -
AI agent plugin for Godot that builds features, fixes bugs and writes code in the editor. Also a Godot MCP server for Claude Code, Cursor and Codex.
★ 42 -
The Most Advanced MCP Server for Godot Editor with execute_code, prompts/resources, project maps, runtime inspection, asset workflows, and safe AI automation.
MIT ★ 54 -
Flockbay for Claude Code, Codex, Cursor and Gemini CLI: build, run and playtest a Godot 4 game from your agent
MIT -
MCP server for the Godot 4 engine: edit scenes, nodes and scripts, run the game and read errors, through a live editor bridge or headless Godot.
npm MIT -
Rendering and performance measurement for game engines, for you and your AI assistant (MCP). Available for Godot 4.4–4.7. Free and open source.
MIT ★ 1 -
Build environments for your Agent Guild Yard, or have your coding agent build them over MCP while you watch. Free beta for Windows and macOS.
AGPL-3.0 ★ 2 -
Make characters and companions for Agent Guild from your own models, or have your coding agent make them over MCP. Free beta for Windows and macOS.
AGPL-3.0 ★ 2 -
Enhanced MCP server for Godot 4.5-4.7: 33 tools / 199 actions, 3-layer architecture (headless + editor + game bridge), secure sandbox, recording & frame-verify, cross-version CI.
NOASSERTION ★ 104 -
A harness for driving a Godot 4 project from an agent: editor addons, a runtime bridge into the running game, an MCP server in front of them, and a CLI that installs and diagnoses the Godot side.
npm MIT ★ 16 -
Godot automation for AI agents to build and verify projects through a CLI, Agent Skill, or MCP server, with structured results, headless operations, and live runtime control.
MIT ★ 58 -
MCP server exposing Godot to AI coding assistants over the Model Context Protocol — developed and tested with Claude — across four planes (CLI, live editor, LSP+DAP, runtime) with elicitation-gated destructive tools, long jobs on the formal MCP task model
npm MIT -
Reverse engineer anything. Port it anywhere. MCP server, CLI and Claude Code plugin for AI coding agents: read Godot .pck, Unity IL2CPP, .NET and native builds (via your own Ghidra, IDA or Hopper), compare builds, keep proof for every claim, and port games between Godot, Unity, Unreal and three.js with parity checks. Local, MIT.
npm MIT ★ 22